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1995-05-07
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Subject: PRess release! 3DO Unveils M2: TODAY!!!!!
Date: Tue, 2 May 1995 16:42:37 GMT
WP BW0056 MAY 02,1995 7:05 PACIFIC 10:05 EASTERN (
BW)(3DO-2)(THDO) 3DO Unveils 64-Bit M2 Technology
Business Editors/Computer Writers
NEW YORK--(BUSINESS WIRE)--May 2, 1995--The 3DO Company today unveiled
its highly anticipated, next-generation M2 technology. 3DO's M2 64-bit
architecture is designed to create a quantum leap in advanced CD
entertainment technology. Leveraging 3DO's high-end 3-D image and sound
processors and IBM and Motorola's PowerPC microprocessor, M2 technology
rivals image quality and performance of workstations and the most popular
arcade machines.
"It's a quantum leap for the industry in both graphics speed and
quality," said Trip Hawkins, 3DO's President and CEO. "We're raising the
bar again." M2 Performance Breakthrough
3DO designed the M2 architecture to deliver breakthrough processing
performance and the highest quality graphics and digital video for consumer
interactive entertainment software.
"The M2 polygon performance alone is phenomenal," said Hugh Martin,
3DO's Chief Operating Officer. "M2 easily beats many expensive graphics
workstations and outpaces popular coin-op arcade systems. With its
advanced graphics, video, and sound capabilities, M2's powerful 64-bit
architecture will enable software developers to create titles that provide
a whole new level of realism and engaging experiences not previously
available on advanced CD entertainment systems."
Based on 10 revolutionary custom graphics, sound, and I/O processors
designed by 3DO, and an IBM PowerPC 602(TM) microprocessor specially
designed with 3DO interactive applications in mind, the M2 architecture
processes more than one million polygons per second. Each of the multiple
M2 processors is dedicated to specific tasks to optimize superior image
quality and performance.
These processors are supported by the powerful system resources that M2
technology provides, including a 64-bit data bus, 48 megabits of memory,
and a memory subsystem capable of delivering 528 megabytes per second.
MPEG-1 digital video decompression technology is also designed into the
core M2 architecture for built-in VHS-quality digital video capability.
"The superior price and performance of the PowerPC 602 is enabling new
classes of advanced home entertainment software," said Phil Hester,
General Manager, Systems Technology and Architecture Division, IBM.
"Working together with 3DO, we've defined the 602 with unique capabilities
to make M2 the best possible technology for interactive entertainment
applications. 3DO's 64-bit M2 system architecture will forever change the
way people play, learn, and interact."
The highly integrated M2 architecture was developed from the ground up
and is the result of working with the world's leading processor, graphics,
and audio system designers.
"IBM and Motorola's world class manufacturing process will allow us to
achieve superior performance through higher integration," said Hawkins.
"With the PowerPC microprocessor and 3DO's custom M2 processors, we have a
processor family that offers truly next-generation performance." Beyond
the Bits
M2's revolutionary image quality and performance features will enable
development of interactive entertainment software that provides an
unprecedented level of realism, with richly detailed interactive worlds
containing multiple, complex 3-D characters. With photorealistic images,
high frame rates, VHS-quality video, and theatre-quality sound, the M2
interactive software experience will be radically better than anything
consumers are familiar with today.
"The M2 capabilities demonstrated today go far beyond anything
currently available on the market or in development for the advanced CD
entertainment market," said Martin. "Feature like Gouraud shading,
filtered textures, 3-D perspective correction, and complex scenes
requiring performance in the hundreds of thousands of polygons per second,
will take gamers into a whole new dimension of realism and fun."
"With the first 3DO system, we delivered the very best interactive
entertainment experience for the home," added Hawkins. "M2 will once
again set the standard -- this time for the 64-bit advanced CD
entertainment experience." Advanced Graphics and Video Features
M2 technology was designed to enable software companies to provide
consumers with complex, photorealistic 3-D worlds and characters and full
motion digital video mixed with computer-generated graphics that move
seamlessly. M2 will enable software companies to develop interactive
entertainment titles that offer lifelike graphics at tremendous speeds
with considerably more action than has previously been possible in
interactive titles.
3DO's M2 architecture includes several key features for achieving
breakthrough image quality and performance. These features, which are
built into and performed by the M2 hardware, will enable software
developers to easily and efficiently provide richer, more sophisticated
graphic images and engaging entertainment experiences. Software designers
simply apply these advanced effects to an image and the M2 technology does
the rest of the work.
-- Gouraud Shading and Lighting -- M2 technology allows designers to
apply a significant number of lighting effects to an object or scene.
Light sources are then reflected realistically off of objects based on
where the light source is in relation to the object. Gouraud shading is
applied to the object to create the appropriate colors and shadows in the
scene. The result is images and scenery with brilliantly curved and
smooth surfaces.
-- Texture Mapping -- Texture mapping is used to apply a graphic
texture to polygon-based models to give the modelled object the desired
look. 3DO's M2 texture mapping capability renders polygons delivering
more than 100 million pixels per second and supports a wide range of data
types, including video.
-- Filtering -- Filtering is the process used to make objects and
textures appear smoother and more natural by averaging and softening an
image's pixel edges. Filtering creates more realistic images while using
simpler geometry.
-- Mip mapping -- Mip mapping is used to provide a smooth texture
appearance as an object moves closer to or farther away in a scene.
Through mip mapping, the system dynamically uses different levels of
texture detail based on the object's distance from the camera. The images
will appear to scale more smoothly and maintain their visual clarity
regardless of camera distance, yet only the original texture is needed.
-- Z-Buffer - A two-dimensional world is described by two axes -- X and
Y, or horizontal and vertical. A three-dimensional world adds a third
axis, Z, which allows objects to be placed anywhere within a
three-dimensional space.
When one object sits in front of a second object, the Z dimension tells
the system where each object is relative to others.
The Z-buffer manages complex objects intersecting dynamically and
enables automatic hidden surface calculations. The system automatically
knows for any given visual perspective what the user will see, and
therefore which polygons to render. For example, if a car drives in front
of a tree, the system automatically determines that it does not need to
render that portion of the tree which is hidden behind the car. M2
Z-buffering is provided in the hardware as with coin-op arcade machines
and workstations, while other systems only allow for Z-buffering to occur
in software. Z-buffering provides a big performance gain when using
complex graphic models.
-- Perspective correction -- 3-D perspective correction takes the Z
dimension into account when mapping a texture to a polygon. The M2
technology automatically modifies the textures in a scene to appear with
the proper perspective, based on user interaction. This results in fewer
artifacts and simpler geometry than for competing systems.
-- Transparency -- Transparency enables complex images and special
effects to be built with simple geometric models. The M2 architecture
also provides alpha channel support, which enables software designers to
control the level of transparency in a model pixel by pixel in real time.
For instance, one large polygon can be drawn and a texture can be mapped
with transparency applied to appropriate pixels to create the desired
effect.
-- Hardware-based MPEG-1 video decompression -- The M2 technology is
designed with built-in MPEG-1 video decompression to provide VHS-quality
digital video capability. In addition to using digital video
decompression for playback, M2 treats decompressed video like any other
type of data. This advanced technique enables designers to apply
decompressed running video to an object like any other texture. With this
feature, M2 hardware has the video effects capability of machines costing
many thousands of dollars. Additionally, multiple streams of digital
video can be incorporated in a title at one time. Software Development
Environment
Software design expertise in developing 32-bit 3DO titles is scalable
to the new M2 architecture. As part of its M2 technology strategy, 3DO
has taken advantage of its current operating system and development tools
to minimize the M2 development learning curve. The company leveraged and
migrated many critical components of its 32-bit platform development
environment to the M2 development environment, including its core operating
system, enhanced with new 2-D and 3-D graphics functions to enable
software companies to produce M2 titles faster and more easily than
developing first titles for other new architectures. M2 Product Designs
The M2 system architecture was designed to provide 3DO hardware
partners with the flexibility to produce products to meet a variety of
consumer needs, including add-on upgrades for current 3DO Interactive
Multiplayer customers, as well as integrated standalone M2 systems.
"3DO was first to market with a 32-bit system, and others have adopted
our concept of the product," said Hawkins. "But nobody else has anything
like M2."
The company expects to announce M2 hardware and software partners and
specific M2 product launch plans at a later date.
Based in Redwood City, Calif., The 3DO Company (NASDAQ:THDO) develops
and licenses advanced interactive technology to hardware and software
companies worldwide. The company's award-winning product design, the
32-bit 3DO Interactive Multiplayer system, was created to deliver a
breakthrough in interactive entertainment at an affordable price. 3DO
also develops, publishes, and distributes CD-ROM software products and
peripherals for the 3DO system. The current 3DO system is available
worldwide from Panasonic, GoldStar, Sanyo, and Creative Labs. -0-
Note to Editors: 3DO, the 3DO logos, and Interactive Multiplayer are
trademarks and/or registered trademarks of The 3DO Company. All other
brand or product names are trademarks and/or registered trademarks of
their respective owners.
--30--crd/sf
CONTACT: The 3DO Company
Diane Hunt, 415/261-3214
Tuesday Uhland, 415/261-3142
KEYWORD: NEW YORK CALIFORNIA
INDUSTRY KEYWORD: COMPUTERS/ELECTRONICS COMED PRODUCT
INTERACTIVE/MULTIMEDIA ENTERTAINMENT RETAIL
REPEATS: New York 212-575-8822 or 800-221-2462; Boston 617-330-5311 or
800-225-2030; SF 415-986-4422 or 800-227-0845; LA 310-820-9473